![]() In short, the balance that FromSoftware and Hollow Knight maintain throughout the game is incomparable. While the quantity and variety of boss fights is impressive, scaling difficulty is what separates Hollow Knight and Dark Souls from other video game series. Furthermore, both studios perfectly weave the lore of every boss into the story-line of each region. Each encounter is distinct and perfectly connects the battle with the theme and aesthetic of the area. While Dark Souls boasts 26 boss fights, Hollow Knight nearly doubles the total with 47 unique bouts. However, few series embrace the level of diversity, purpose, and difficulty quite like Hollow Knight and Dark Souls. Boss Focusīoss fights are standard in nearly every video game genre. In this latest GamingROI feature, we explore seven principles Hollow Knight adopts from Dark Souls. But a recent indie blockbuster employs many of Dark Souls’ overlooked features to create one of the best Metroidvania games of all time: Hollow Knight. However, branding Dark Souls for its difficulty alone is indolent and ignores countless elements that make the game a masterpiece. Whenever fans mentioned a challenging new franchise, the default comparison was Dark Souls. Studios then began producing difficult games in other genres, and the label “Dark Souls of” emerged. As more players overcame the arduous kingdom of Lordran, the game spawned a fan base of “git-gud” gamers. ![]() First released in 2011 by FromSoftware, Dark Souls is an action role-playing game that is as punishing as it is polarizing. Over the past decade, the bar by which fans evaluate difficulty is tied directly to a singular franchise: Dark Souls. ![]()
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